Research Profile -- Graduate School . Spring 2000 . Vol. 22 No.1 UWM Home

Touch and Go: Using a constructivist approach to computers for young children -- By Barbara Haig








From politicians to parents to pundits, many people believe computers are like Harry Potter’s magic wand: the ultimate answer to life’s problems. Computers can be very helpful, and most futurists foretell a rosy world of high productivity and creativity, thanks to keyboards and modems.

But educators are learning that what’s behind the flash of color graphics and funky audio determines success for children. A recent paper authored by UWM School of Education Professor Dominic Gullo describes how computers can be used effectively in classrooms with the youngest students.

Gullo is using a grant from the W.K. Kellogg Foundation and the Helen Bader Foundation to examine ways to apply computer technology within early childhood curriculum.

“Just as the use of a crayon depends on whether a child is given a blank piece of paper or a coloring book, the benefits of using computers depend on how teachers integrate them into the curriculum,” he says.


Amazing results

It’s initially important for children in kindergarten and first grade to be comfortable with developmentally appropriate technology, Gullo says. Young children need to know that just using a mouse or finding keys on a keyboard can produce amazing results.

“Just as the use of a crayon depends on whether a child is given a blank piece of paper or a coloring book, the benefits of using computers depend on how teachers integrate them into the curriculum.”

—Dominic Gullo, UWM education professor

Gullo encourages a constructivist approach, which draws upon the belief that children construct their own knowledge as they draw meaning from experiences within a relevant and meaningful social context.

“We encourage more experimentation, rather than having to get a right or wrong answer. They get to experiment, make mistakes, and learn—rather than just be focused on the right answer,” he says.

“Classrooms impose an artificial structure on curriculum that may not interest children. If they’re just sitting there and getting instruction, they lose interest. With a constructivist approach, a child may come in with an idea, and the teacher capitalizes on that idea to teach the kinds of things they were going to do anyway,” he says.


Concrete to computer

Hi-Mount Community School in Milwaukee’s Washington Heights neighborhood has focused on computers and technology for 15 years. First it was Apple IIe computers and very limited software. But since the boom in personal computers and children’s software in the past six or seven years, they’ve followed Gullo’s child-centered approach.

“We start out with something concrete, such as shapes on a felt board, then show how they can create whatever shapes they like on the computer using a mouse,” says Fran Bulger, Hi-Mount’s Library Media Specialist.

The software Bulger and other teachers use with young children includes:

• Graph Club. Children take data on a subject that’s interesting to them—say, how many pets are owned by classmates—then make several styles of computer graphs, such as bar charts, line graphs and pie charts.

• Kid Pix. A program that encourages children to write and illustrate their own stories.

• First Connections. A simple, picture-oriented encyclopedia that allows children to conduct their own research.

“We must come to realize that the computer is just one more tool that the child has in his or her repertoire for writing, coloring, counting, reading or for gathering information.”

—Dominic Gullo

“The best approach is to have children work together on open-ended projects; we’re not as focused on the end product,” Gullo says. “You also don’t use computers unless it’s a logical connection to curriculum.”

Hi-Mount’s use of technology in curriculum is based on three elements: Accessing information, producing information, and to a lesser degree, reviewing skills. That final area—drill and practice using computers—is the least constructivist but still may have limited use in the classroom.


Not a reward

One of the most important points, Gullo says, is to make sure the computers are not used as a reward.

“Some teachers might say, ‘If your behavior isn’t good, you can’t use the computer.’ Well, you wouldn’t say, “If you’re good, then you can use the books.’ Computers are the same as other learning tools in the classroom,” he explains, adding that if a child views the computer as a reward, it won’t become the learning tool it should be.

The learning should continue in a contextually appropriate manner, Gullo says, as children enter advanced elementary-school grades.

“Children become more autonomous as they mature and as they become more proficient and experienced in constructing knowledge. Children should be given opportunities to become independent, make their own choices whenever appropriate, and direct their own learning,” he says.

Courtesy Dominic Gullo
Students from the Starms Discovery Learning Center (grades 1-5) prepared presentations about different climates. Pictures were drawn by the children on Macintosh computers. The Learning Center and the Starms Early Childhood Center (K4-K5) are partners with UWM in the Technology and Urban Teaching Project, funded by the U.S. Department of Education.


“If a child is writing a report, she might want to use word processing. But instead of drawing a picture on the paper, she may download an image from the Internet, or draw a picture using the computer, or use a digital camera to import a photo,” he says. The bottom line is having the freedom to be creative and the knowledge of what tools are available and how to use them.

The one other vital element in all this learning is the teacher.

“The primary role of the teacher is that of facilitator,” Gullo says. He or she provides opportunities for social interaction, asking questions of children as they work, modeling appropriate computer behavior, and offering occasional suggestions. The teacher also needs to monitor the learning and modify the environment based on what the children do.

The challenge, says Hi-Mount’s Bulger, is finding enough time to train teachers in all the new software that’s available. But she says she’s always amazed with how teachers inject their own creativity.

“One first grade teacher worked with children on a drawing program to produce a presentation for incoming kindergartners on the ABCs of first grade,” she says. “The final project was a wonderful example of the children’s own ideas—guided by the teacher—and an excellent demonstration of their emerging computer skills.

According to Gullo, computers should be thought of as only one of many materials to be used in conjunction with others in a constructivist classroom.

“Just as we no longer give much thought to the various materials that children can use to write with, to color, to read and to construct with, we must also come to realize that the computer is just one more tool that the child has in his or her repertoire for writing, coloring, counting, reading, or for gathering information,” he says.  


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